Best Redwing Decks in Marvel Snap
Marvel Snap's roster of animal companions has been rather sparse—Cosmo, Groose, Zabu, Hit Monkey, and that's pretty much it. But that changes with the Brave New World season! Falcon's trusty sidekick, Redwing, takes flight and joins the feathered (and furry) fray.
How Redwing Works in Marvel Snap
Redwing is a 3-cost, 4-power card with a unique ability: "The first time this moves, add a card from your hand to its old location."
However, there are some crucial limitations. Redwing's ability triggers only once, regardless of attempts to reuse it with cards like Symbiote Spider-Man or by returning it to your hand. This significantly restricts its strategic applications.
Precisely targeting a card with Redwing also proves challenging. Move decks often utilize low-cost cards (like Iron Fist) that you'd rather not relocate. Conversely, Scream decks typically manipulate your opponent's cards, not your own.
Despite these limitations, budget-friendly ways to move Redwing exist, such as Madame Web or Cloak (for lower Collection Level players). The potential for surprise wins remains, particularly by strategically deploying a Galactus early or summoning a powerful card like The Infinaut.
Best Day One Redwing Decks in Marvel Snap
Ares and Surtur dominated the previous Marvel Snap season, and they're back with a revamped Scream-based build incorporating Aero and Heimdall. Redwing surprisingly finds a place here, although deploying Surtur on turn 3 remains the priority. Here's the decklist:
Hydra Bob, Scream, Kraven, Captain America, Redwing, Polaris, Surtur, Ares, Cull Obsidian, Aero, Heimdall, Magneto [Click here to copy this list from Untapped.]
This deck is expensive, featuring several Series 5 cards: Hydra Bob, Scream, Redwing, Surtur, Ares, and Cull Obsidian. Hydra Bob can be substituted with a 1-cost card like Rocket Raccoon or Iceman, but the other Series 5 cards are essential.
The strategy centers on playing Surtur on turn 3, followed by high-power cards to boost Surtur's power. Scream provides an alternative win condition by stealing power. Polaris, Aero, and Magneto offer "push" capabilities, while Redwing can be moved into Heimdall to buff Surtur and draw a high-power card.
Another potential home for Redwing is within a Madame Web deck, although Dagger's nerf has diminished the viability of move-based strategies. Madame Web's Ongoing ability complements Ongoing-style decks, which have recently gained popularity.
Ant-Man, Madame Web, Psylocke, Sam Wilson, Captain America, Luke Cage, Captain America, Redwing, Doom 2099, Iron Lad, Blue Marvel, Doctor Doom, Spectrum [Click here to copy this list from Untapped.]
This deck includes two Series 5 cards: Madame Web and Doom 2099. Madame Web isn't strictly necessary, and removing her would necessitate replacing Redwing with another Ongoing card (like Mobius M. Mobius).
This is primarily a Doom 2099 Ongoing deck. The goal is to deploy Doom 2099 quickly to spread power across locations. Madame Web assists in manipulating Doom 2099's bots and moving Sam Wilson's shield. Redwing provides another way to activate Madame Web's ability. On turn 6, Doctor Doom or Spectrum are played to secure the win.
Is Redwing Worth Spotlight Cache Keys or Collector's Tokens?
Currently, no. Redwing feels underpowered and fits into a similarly underpowered archetype. Saving resources for future cards is recommended unless significant buffs are implemented.
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