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OpenGL ES 3.0 benchmark

OpenGL ES 3.0 benchmark

  • Tools
  • 1.1.1
  • 39.20M
  • by Maniac Software
  • Android 5.1 or later
  • Jan 03,2025
  • Package Name: com.Maniac.UBenchEnhanced
4.5
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Application Description

Unleash your device's full potential with the OpenGL ES 3.0 benchmark application! This Unity Engine-powered app, similar to the engine behind games like Shadowgun, delivers a visually stunning experience, pushing your device's graphics capabilities to their limits. Compare your scores against other users, fostering a sense of community amongst tech enthusiasts.

The app boasts impressive visuals including dynamic shadows, high-resolution textures, and lens flares. Real-time performance monitoring via an FPS counter allows for easy comparison with other devices. Share your results and participate in discussions on the dedicated forum.

Key Features:

  • Unity Engine Power: Built using the robust Unity Engine, ensuring high-quality graphics and performance.
  • Stunning Visuals: Experience enhanced gameplay with dynamic shadows, bump mapping, reflective and specular effects, and particle effects.
  • Benchmarking Capabilities: Easily compare your device's performance against others using the integrated FPS meter.

User Tips:

  • Monitor the FPS: Keep a close eye on the top-right corner FPS counter for real-time performance feedback.
  • Optimize Settings: Adjust in-app settings to fine-tune performance based on your device's capabilities. Lowering graphics quality can improve results.
  • Share Your Scores: Submit your benchmark results to the Maniac Games forum to connect with other users and discuss performance.

In Conclusion:

The OpenGL ES 3.0 benchmark app offers a comprehensive and visually captivating benchmarking experience. Its Unity Engine foundation, stunning graphics, and community features make it an essential tool for any tech enthusiast seeking to push their device's limits. Download it today and join the community!

Screenshots
OpenGL ES 3.0 benchmark Screenshot 0
OpenGL ES 3.0 benchmark Screenshot 1
OpenGL ES 3.0 benchmark Screenshot 0
OpenGL ES 3.0 benchmark Screenshot 1
OpenGL ES 3.0 benchmark Screenshot 0
OpenGL ES 3.0 benchmark Screenshot 1
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