There will be a dynamic map with changing terrain in Elden Ring Nightreign
Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled significant gameplay changes. The game will feature procedurally generated volcanoes, swamps, and forests, dramatically altering the map's landscape with each playthrough.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
This roguelike element isn't a trend-chasing move, Ishizaki clarifies; it's designed to create a more dynamic and condensed RPG experience. By the third in-game day, players must select a final boss, influencing their preparation and subsequent exploration. This strategic choice allows players to tailor their approach, for instance, seeking out specific weapons or items to counter the chosen boss's strengths.
"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
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