Top 19 Weapons in Divinity: Original Sin 2
Summary
- Discover powerful weapons by confronting dragons, NPCs, or exploring with unique abilities and perks.
- Some weapons provide bonuses such as frozen/chilled effects, critical rate boosts, and unique skills tailored to different playstyles.
- Act 3 offers decent weapons, including effective bows, life steal swords, and tank-oriented gear suitable for various character builds.
In Divinity: Original Sin 2, players have access to a wide array of weapons, each with unique attributes and benefits. The best weapons depend on your party's composition, chosen skills, and strategic approach. However, some weapons stand out due to their exceptional power, unique abilities, and skill enhancements, making them essential picks for any player looking to dominate the battlefield.
Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing a new IP, fans of Divinity: Original Sin 2 eagerly await any connection to their beloved title. Although details about the new game remain scarce, Divinity: Original Sin 2 continues to offer endless hours of gameplay. Players seeking the game's best weapons will find some must-have armaments, including a weapon obtained by forgoing diplomacy, a formidable endgame weapon, and two surprisingly effective weapons available from an NPC merchant.
19 Fang Of The Winter Dragon
Perfect For Act 1 Adventures

- 4 – 5 Water Damage
- 23 – 25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
The Fang of The Winter Dragon is located near Fort Joy on the South Southwest part of the island. Here, players can encounter Slane The Chained Winter Dragon. Defeating the dragon will yield the Fang Of The Winter Dragon, but sparing him means missing out on this weapon.
Whether it's worth killing the dragon is up for debate, but for players needing a viable weapon early on, it's a solid choice with numerous perks and the beneficial Chilled effect.
18 Morning’s Light
A Decent Bow For Where It's Discovered

- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Cause Marked for two turns.
Morning’s Light can be obtained from the NPC Corbin Day, either by freeing or killing him. While killing him is not advisable due to his later ability to upgrade weapons, this bow remains one of the better options available early in the game.
With strong damage and helpful bonuses, Morning’s Light is a reliable choice for players looking to enhance their ranged combat capabilities.
17 Eternal Stormblade
Perfect For Act 3 Adventures

- 14 – 16 Air Damage
- 70 – 78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
The Eternal Stormblade is hidden in the Murky Cave during Act 3 and is guarded by four guardians. Despite the challenging battle, the sword is not the strongest by Act 4 standards.
Nevertheless, it's a decent weapon for Act 3, offering a variety of perks and bonuses that can significantly aid players during this phase of the game.
16 Lohar’s Two-Handed Source Hammer
A Handy Source Hammer

- 82 – 87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Cause Knocked Down for two turns.
- Obtain Skill: Onslaught
- Obtain Skill: All In
Lohar’s Two-Handed Source Hammer becomes available after completing the Shadow Over Driftwood quest. Upon handing over Mordu’s Amulet to Lohar, players receive this strong hammer, ideal for mid-game brawlers.
Its high critical hit rate ensures occasional bursts of powerful damage, making it a valuable asset in combat.
15 Hanal Lechet
Combine Fire And Ice

- 6 -7 Water Damage
- 35 – 40 Physical damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Obtain Skill: All In
Hanal Lechet can be found in Act 2 near an overturned carriage on the Reaper’s Coast, guarded by a frightened Dwarf Woman. Although it doesn't boast the highest damage, its ability to inflict Frozen and Chilled effects makes it a strategic choice for controlling opponents in combat.
14 The Illuminator
Be One With Necrofire

- 2 – 3 Fire Damage
- 11 – 12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
The Illuminator, a one-handed Mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from the dungeon of the mad king Braccus Rex, it's imbued with dark power from its surroundings.
This weapon inflicts both fire and physical damage, with a significant critical damage boost and a chance to inflict Necrofire and Burning effects.
13 Dumora Lam
Poison Becomes A Friend

- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Create a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Obtain Skill: Siphon Poison
Dumora Lam, a powerful wand, is locked in a runed chest in Dramahlihk’s home plane. Accessing this realm requires Lohse and Malady to be alive, and successfully disarming the traps rewards players with this fantastic weapon.
It boosts Intelligence, Geomancer, and Dual Wielding, and its poison manipulation properties are especially useful for Undead heroes.
12 Deiseis Riveil
Ramp Up Damage With An Anti-Invisible

- 149 – 183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Obtain Skill: Glitter Dust
Deiseis Riveil, a unique bow, can be purchased from Trader Non outside the Cathedral. It boasts high base physical damage and critical hit potential, making it a formidable choice for ranged attackers.
The Glitter Dust skill prevents enemies from turning invisible, and its ability to cause Bleeding and increase Cleave damage further enhances its utility.
11 Executor Ninyan’s Axe
A Meister Has To Die To Acquire This Powerful Asset

- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
During their journey to unlock their Godwoken's potential, players encounter Meistr Siva, who is about to be executed by Executor Ninyan. While saving her is noble, it means missing out on Executor Ninyan’s Axe, which drops only upon killing Ninyan.
This Two-Handed Axe offers significant perks, including chances to set Chilled, Crippled, and Frozen effects, making it perfect for tanks who want to quickly cleave through opponents with the occasional chance of stunning them.
10 Chamore Doran
The Only Weapon In The Game With Its Chance Effect

- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Purchasable from Trader Ovis in Driftwood Square, Chamore Doran is a wand unique for its ability to put enemies to sleep. This makes it an essential tool for Spellcasters looking to control the battlefield.
With its high critical damage and boosts to Intelligence, Summoning, and Aerotheurge, it's a versatile choice for those focusing on critical hits and stun-heavy strategies.
9 Harrowblade
Perfect For Life Steal Sustain Builds

- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
The Harrowblade, a Two-Handed Sword available from Quartermistress Anna in the Blackpits, is ideal for frontliners needing to sustain themselves in battle. Its 160% critical damage and 14% life steal make it perfect for tanks focusing on critical hits.
Additionally, its chances to set Burning and Suffocating can make it a potent weapon against single-target foes, providing a significant advantage on the battlefield.
8 Loic’s Discipline
Eternally Burn Enemies

- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Obtained by defeating Loic the Immaculate in Arx Outskirts, Loic’s Discipline is one of only three wands in the game that significantly boosts Intelligence. This makes it a top choice for Spellcasters, enhancing their Pyrokinetic abilities and allowing them to equip more skills in combat.
The ability to summon Cursed Fire when targeting terrain adds continuous damage to enemies, making it a dangerous weapon for any opponent.
7 Voor D’Aravel
Perfect For Tanks

- Obtain Skill: Guardian Angel
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Hidden in an Ornate chest in The Arx's Lizard Consulate Garden, Voor D’Aravel is ideal for tank characters due to its Guardian Angel skill, which redirects 50% of melee damage meant for allies to the casting Hero.
With impressive base damage, poison effects, and boosts to Strength, Constitution, and Warfare, this sword also has a chance to taunt opponents, making it a robust choice for tank builds.
6 The Reckoning
Perfect For Battlemages

- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage potential. It offers a 150% boost to critical damage and a +2 bonus to Strength, making it perfect for critical and strength-based warriors.
Additionally, it boosts Intelligence and Necromancy, making it an excellent choice for Battlemages seeking to maintain relevance as their companions advance.
5 Vord Emver
A Powerful Ranged Weapon For Cryo Specialists

- 125 – 131 Water Damage
- 208 – 218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Obtain Skill: Cryotherapy
Vord Emver, a crossbow held by one of Karon's minions during the Past Mistakes quest, offers substantial damage with both physical and water elements. It enhances Finesse, Huntsman, and Ranged skills.
The Cryotherapy skill allows for the removal of frozen surfaces and conversion to Magic armor, making it invaluable for Cryo specialists, especially with its life steal and chance to cause Frozen effects.
4 Lucian’s Divine Staff
Heal And Magic Missile In One Staff

- 219 – 267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Obtain Skill: Healing Ritual
- Obtain Skill: Staff Of Magus
Lucian's Divine Staff, found in a chest in the Cathedral of Arx, is a valuable asset for Mages. With significant water damage and boosts to Intelligence, Constitution, Wits, Hydrophist, and Initiative, it enhances the wielder's combat capabilities.
The Healing Ritual and Staff of Magus skills provide both healing and offensive options, making it a versatile choice for any Mage.
3 Domoh Dumora
Burn And Bleed In One Dagger

- Cause Burn
- Cause Bleeding three turns
- +110% Damage
- Cause Terrified for a turn
- Obtain Skill: Backstabbing
Hidden beneath a pet basket outside Arhu’s Chambers in the Arx, the Domoh Dumora dagger is the game's best due to its high physical and fire damage, and its ability to inflict Burning and Bleeding.
The Terrifying Cruelty ability further enhances its damage and control capabilities, while the Backstabbing skill ensures guaranteed critical hits, making it a formidable choice for stealth-focused characters.
2 Swornbreaker
An Unrepairable Sword

- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Obtain Skill: Swornbreaker
Available in the Vault of Linder Kemm or crafted at the Nameless Isle, the Swornbreaker sword offers substantial boosts to Strength, Intelligence, and Necromancy. Its high accuracy and critical hit potential, coupled with the Swornbreaker ability to break the pact with the God King, make it a unique weapon.
However, its unrepairable nature means it's a one-time use item, adding to its strategic value.
1 Falone Scythe
A Scythe With Impressive Crit Potential

- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Obtain Skill: Living On The Edge
- Obtain Skill: All In
The Falone Scythe, obtainable by stealing from a statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. With impressive base damage, enhanced by boosts to Strength and Two-Handed skills, it offers a high critical hit chance and a significant damage boost.
The Living On The Edge and All In skills provide both offensive and defensive capabilities, making the wielder immune to death for two turns, solidifying its position as the ultimate weapon in the game.
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