Cyberpunk 2077: No Third-Person, Realistic Crowds Confirmed
CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as evidenced by recent job postings revealing intriguing details. A key revelation? The sequel will remain a first-person experience, foregoing a third-person perspective, potentially disappointing some fans.
Image: steamcommunity.com
A Senior Gameplay Animator is sought to create detailed first-person animations, particularly focusing on weapon interactions and gameplay mechanics. The absence of any mention of third-person animation strongly suggests this viewpoint is not being considered.
A job posting for an Encounter Designer highlights a planned "most realistic crowd system ever seen in games." This dynamic system will react to player actions, creating immersive environments with naturally interacting NPCs. The role involves designing complex scenarios with multiple solutions, utilizing NPC behaviors, interactive objects, loot, and environmental storytelling.
One posting confirms that multiplayer functionality is under consideration, albeit in early development.
Cyberpunk 2, codenamed Project Orion, is being built using Unreal Engine 5, promising state-of-the-art graphics and technology. Previously, a senior quest designer at CD Projekt RED revealed their involvement in voicing intimate scenes in Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have spotted a character seemingly paying homage to Johnny Silverhand.
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