Home News > Warhammer 40,000: Space Marine 2 Dev Stamps Out Live Service Game Talk Amid Backlash to 'FOMO' Community Events

Warhammer 40,000: Space Marine 2 Dev Stamps Out Live Service Game Talk Amid Backlash to 'FOMO' Community Events

by Owen Mar 04,2025

Warhammer 40,000: Space Marine 2 developers address "FOMO" concerns regarding community events. Following player backlash over limited-time cosmetic unlock events, Focus Entertainment and Saber Interactive clarified their intentions, stating they are not aiming for a full live-service model.

The controversy centered on community events designed to unlock cosmetic items, leading some players to accuse the game of employing "fear of missing out" (FOMO) tactics, a common criticism of live-service games that often feature loot boxes and time-limited content. While Space Marine 2 doesn't include loot boxes, the limited-time nature of the events sparked concern. This mirrors concerns raised in a 2021 GambleAware study highlighting the psychological manipulation used in games to encourage loot box purchases.

In response to the negative feedback, the developers assured players that all items currently available through these events will be made available to everyone later. Their statement emphasized a desire for community events to reward dedicated players with early access, not to create frustration. They acknowledged shortcomings in the current event system and pledged to streamline the unlock process.

As a gesture of goodwill, the developers are offering the Mk VIII Errant Helmet (previously only obtainable through the Imperial Vigil community event ending March 3rd) for free to all players who link their Focus Entertainment PROS accounts to the game.

The upcoming 7.0 update is expected to alleviate some concerns by introducing new content, including a weapon, an Operations map, and PvE Prestige Ranks. This follows earlier communication addressing player frustration over content scarcity and outlining a content roadmap for the coming months. Space Marine 2's successful launch, achieving 5 million copies sold and becoming the fastest-selling Warhammer game, adds context to the developers' commitment to addressing player feedback and maintaining a positive player experience.

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