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Unveiling Dragon Age: Veilguard's Realm of Classes and Factions

by Riley May 27,2024

Unveiling Dragon Age: Veilguard

Dragon Age: The Veilguard transcends simple dialogue choices; your character's background significantly impacts gameplay regardless of class selection. This installment boldly departs from the franchise's roots, embracing a more action-oriented combat system—a decision sparking considerable debate among fans. However, core Dragon Age elements remain, albeit adapted to this new combat style.

The game boasts nine unique class specializations, each intricately woven into the narrative and setting. Rook's connection to the Veil, for instance, precludes a Blood Mage specialization, while Tevinter Templars lack the magic-suppression abilities of their southern counterparts. Three specializations per class (Warrior, Mage, Rogue) are unlocked through interactions with Northern Thedas' factions.

GameInformer's interview with John Elper revealed a direct link between specializations and factions. The Mourn Watch of Nevarra, for example, might train Rook as a Reaper or Death Caller, depending on class. The Reaper, a novel addition, utilizes "night blades," while the Death Caller focuses on necromancy. Faction selection during character creation shapes backstory, identity, and even non-combat attire within the Lighthouse.

Dragon Age: The Veilguard Classes and Specializations

Warrior:

  • Reaper: A dark fighter who sacrifices health for devastating power.
  • Slayer: A master of two-handed weaponry.
  • Champion: A defensive expert wielding sword and shield.

Mage:

  • Evoker: An elemental mage commanding fire, ice, and lightning.
  • Death Caller: A necromancer specializing in advanced spirit magic.
  • Spellblade: A melee mage utilizing magic-infused attacks.

Rogue:

  • Duelist: A swift, precise dual-bladed fighter.
  • Saboteur: An expert in traps and explosives.
  • Veil Hunter: A ranged specialist using lightning magic and a bow.

While the initial availability of specializations based on background remains unclear, all six factions play crucial narrative roles. Chosen factions grant three unique gameplay-altering traits, impacting both combat and exploration. Selecting the Lords of Fortune, for example, boosts damage against mercenaries, enhances takedowns, and improves reputation. While appearance is customizable via the Lighthouse's Mirror of Transformation, background, lineage, and class remain fixed.

The Veilguard aims to avoid repetitive fetch quests, a common criticism of its predecessor. Eschewing an open world, it focuses on structured missions reminiscent of classic BioWare titles. Whether these design choices prove successful remains to be seen, but the launch in Fall 2024 is fast approaching.

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