Marvel Rivals: 30 FPS Issue Addressed
Marvel Rivals Addresses Low FPS Damage Issue Affecting Certain Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can expect a resolution soon. The developers have acknowledged a bug impacting damage calculations for specific heroes, including Dr. Strange and Wolverine, when the game runs at lower frame rates.
This issue, affecting heroes like Magik, Star-Lord, and Venom as well, manifests as decreased damage on certain attacks. The problem stems from the game's client-side prediction mechanism, a common programming technique that sometimes introduces unforeseen complications. While the full extent of affected heroes and abilities remains unclear (Wolverine's Feral Leap and Savage Claw are confirmed examples), the effect is more pronounced against stationary targets.
While a precise fix date isn't available, the developers are actively working on a solution. The upcoming Season 1 launch, scheduled for January 11th, is expected to address the problem, though a complete fix might require a subsequent update if the Season 1 release doesn't fully resolve the issue. Despite this, Marvel Rivals, released in early December 2025, maintains a strong 80% player approval rating on Steam, based on over 132,000 reviews, demonstrating the game's overall positive reception.
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