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Yakuza Stars Embrace New Roles in 'Like a Dragon'

by Hazel Feb 14,2025

Like a Dragon: Yakuza Actors Have Never Played the Game

Like a Dragon: Yakuza Adaptation – A Fresh Perspective, or a Risky Gamble?

The lead actors of the upcoming Like a Dragon: Yakuza series adaptation, Ryoma Takeuchi and Kento Kaku, recently revealed a surprising detail at SDCC: neither had played any of the games before or during filming. This decision, however, was deliberate. The production team aimed for a fresh interpretation, unburdened by preconceived notions.

Like a Dragon: Yakuza Actors Have Never Played the Game

Takeuchi explained (via translator) to GamesRadar+ that while aware of the games' global popularity, he was intentionally prevented from playing them to foster a unique approach to the character. Kaku echoed this sentiment, emphasizing their goal to create their own version, respecting the source material's spirit while forging a distinct on-screen identity.

This unconventional approach has ignited a lively debate among fans. Concerns about deviations from the source material are countered by arguments that familiarity with the games isn't crucial for a successful adaptation. The omission of the iconic karaoke minigame from the show further fuels these concerns.

Like a Dragon: Yakuza Actors Have Never Played the Game

Ella Purnell, lead actress in Prime Video's Fallout adaptation (which garnered 65 million viewers in two weeks), offers a contrasting perspective. While acknowledging the creative freedom of showrunners, she highlights the benefits of immersing oneself in the source material to better understand the world being built.

Like a Dragon: Yakuza Actors Have Never Played the Game

However, RGG Studio Director Masayoshi Yokoyama expressed confidence in directors Masaharu Take and Kengo Takimoto's vision. He likened Director Take's understanding of the story to that of the original author, highlighting the potential for a unique and engaging adaptation. Yokoyama embraces the actors' distinct portrayal, viewing it as a refreshing departure from the established game canon. He believes the games have already perfected Kiryu, welcoming a new interpretation for the screen.

The success of this bold approach remains to be seen, but the decision to forgo the games has undoubtedly generated significant anticipation and discussion. The debate underscores the complex relationship between source material and adaptation, and the various factors contributing to a successful transition to another medium.

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