Home News > Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

by Caleb Apr 19,2025

Civilization 7 developer Firaxis has just released patch 1.0.1, perfectly timed with the full launch of the strategy game following its advanced access phase, which garnered a 'mixed' user review rating on Steam. The developer is actively addressing community feedback, particularly concerns over the user interface, limited map variety, and the absence of several key features that fans have come to expect from the franchise.

In an interview with IGN prior to the release of its third quarter financial results, Take-Two CEO Strauss Zelnick acknowledged the negative reviews from both the press and players for Civilization 7. However, he expressed confidence that the "legacy Civ audience" would grow to appreciate the game as they spend more time with it. Zelnick described the game's early performance as "very encouraging."

Now fully available to all players, not just those who paid for early access, Firaxis has rolled out Patch 2, specifically for PC, Mac, Linux, and Steam Deck users. In a Steam post, Firaxis described this as "the first in a series of upcoming patches" designed to respond to the feedback received during the advanced access period. The complete patch notes are detailed below.

It's important to mention that Firaxis has temporarily disabled crossplay multiplayer to facilitate quicker updates for the PC version. This means that patches for PC may be released at a different pace than those for consoles, including the current Patch 1.0.1. Firaxis has clarified that this change will not affect console players' ability to engage in cross-platform play with other console users, nor will it impact PC-to-PC multiplayer.

Best Civ 7 Leaders

Best Civ 7 Leaders

For those seeking strategies to dominate the world in Civilization 7, don't miss our comprehensive guides. We cover everything from achieving every Civ 7 victory to understanding the biggest Civ 7 changes for Civ 6 players. Also, be sure to avoid the 14 crucial Civ 7 mistakes. To get a better grasp of the game's environment, delve into our explanations of all the Civ 7 map types and difficulty settings.

Civilization 7 1.0.1 Patch 2 - February 10, 2025
Gameplay
Windows PC/Mac/Linux/Steam Deck

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now transition into Friendly Independent Powers during Age Transition instead of disappearing. They will start with more units in the Exploration and Modern Ages.
  • Addressed inconsistencies with Naval Combat, ensuring Naval Units use correct Combat Strength values when attacking, take reciprocal damage, and move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age, allowing more time for achieving a Victory.
  • Towns will automatically switch their focus back to Growing if they become ineligible for their chosen Focus due to population changes.
  • Future Civic is now repeatable in all Ages, with increased costs for repeated Future Tech and Future Civic.
  • Resolved an issue where excessive Growth bonuses could result in negative Food requirements for the next growth event.
  • Improved Rail Networks to enhance the connection of Settlements to the Rail Network over water by building Ports, applicable as long as the Capital has a Port or is rail-connected to a settlement with a Port.
  • Enhanced the Loyalty Crisis in the Antiquity Age, allowing the purchase of Villas in towns during the crisis to manage settlement happiness.

A note about cross-play multiplayer: To expedite updates for the PC experience, we will sometimes deploy patches to PC at a different cadence than on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.

AI
Windows PC/Mac/Linux/Steam Deck

  • AI will now offer high-value Cities less often during Peace Deals.
  • In the Modern Age, AI will declare war less frequently at the start and will consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology, an increased desire for war with players of Opposing ideologies, and a decreased desire for Peace with players of opposing Ideologies.

Camera
Windows PC/Mac/Linux/Steam Deck

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.

UI
Windows PC/Mac/Linux/Steam Deck

  • Replaced the Simplified Chinese font with the font used in Civilization VI, with additional improvements planned for future patches.
  • Fixed an issue where the Settlement menu failed to open when clicking on a non-player's Settlement Banner.
  • Addressed an issue where yield icons did not populate on available buildings when converting a town to a city.
  • Corrected text cut-off issues on the Global Yields Breakdown screen.
  • Added notifications for completed Espionage actions to easily check results.
  • Ensured City projects are no longer mistakenly shown as purchasable.
  • Displayed the player's current religion first in the belief picker tabs.
  • Fixed an issue where a District’s health bar remained on-screen after being fully healed.
  • Resolved an issue where Leaders' portraits failed to update when relationships changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary and Victories Rankings Overview screen.
  • Fixed an issue where the background color did not change when customized in the Player Customize tab.
  • Enhanced the spacing between Civ descriptions, unique units, and building icons on the loading screen.
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