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Teen Drops $25K on Property Game

by Sarah Feb 19,2025

Teen Drops $25K on Property Game

Monopoly GO's Microtransaction Problem: A $25,000 Case Study

A recent incident highlights the significant financial risks associated with in-app purchases in mobile games. A 17-year-old reportedly spent a staggering $25,000 on Monopoly GO microtransactions, underscoring the potential for uncontrolled spending within freemium game models.

This isn't an isolated case. Numerous players have reported substantial in-game spending in Monopoly GO, with one user confessing to a $1,000 expenditure before uninstalling the app. The ease with which significant sums can be spent, often unintentionally, raises serious concerns.

A Reddit post (since removed) detailed how a step-parent discovered their 17-year-old had made 368 Monopoly GO purchases totaling $25,000 through the App Store. Unfortunately, the game's terms of service likely leave the family responsible for the charges, a common practice in the freemium gaming industry. This mirrors the highly profitable microtransaction model employed by games like Pokémon TCG Pocket, which generated $208 million in its first month.

The Ongoing Debate Surrounding In-Game Microtransactions

The Monopoly GO incident is far from the first to expose the controversies surrounding in-game purchases. Lawsuits against companies like Take-Two Interactive (regarding NBA 2K) demonstrate the widespread frustration and financial harm caused by these models. While legal action in this specific Monopoly GO case is unlikely, it adds to the growing evidence of problematic spending habits fueled by these mechanics.

The industry's reliance on microtransactions is understandable; they're exceptionally lucrative, as evidenced by Diablo 4's $150 million microtransaction revenue. The strategy of encouraging small, incremental purchases is far more effective than requesting large upfront payments. However, this very characteristic contributes to the perception of deceptive practices, leading players to spend far beyond their intended budgets.

The Reddit user's predicament serves as a cautionary tale. Obtaining a refund is improbable, emphasizing the need for parental controls and heightened awareness of the potential for excessive spending in games like Monopoly GO.

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