Civilization VII Leaders Revealed: Abilities Unveiled
by Lucy
Feb 23,2025
Civilization VII: A Comprehensive Guide to All Leaders and Their Abilities
This guide provides a detailed overview of all currently confirmed leaders in Civilization VII, including their unique abilities and agendas. We will update this information as more leaders are revealed.
Currently, there are 20 confirmed leaders.
Leader | Unique Ability | Attributes | Agenda |
---|---|---|---|
Amina | Warrior-Queen of Zazzau: +1 Resource Capacity per City. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength to all Units on Plains and Desert tiles. | Economic, Militaristic | Desert of the Warrior-Queen: Medium Relationship decrease if the player controls more Plains or Desert settlements; Small Relationship increase if they control none. |
Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production per City for every 5 excess Happiness. +10% Production in Settlements not founded by the player. Declaring war triggers a Celebration, granting +10 Combat Strength against Districts during the Celebration. | Diplomatic, Militaristic | Without Regret: Medium Relationship decrease with the Leader controlling the most tiles; Medium Relationship increase with the Leader controlling the fewest. |
Ashoka, World Renouncer | Dhammaraja: +1 Food per City for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain +1 Happiness adjacency bonus from Improvements. | Diplomatic, Expansionist | Without Sorrow: Medium Relationship increase with the player having the highest Happiness; Medium Relationship decrease with the player having the lowest. |
Augustus | Imperium Maius: +2 Production in the Capital for each Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural, Expansionist | Restitutor Orbis: Medium Relationship decrease per Town in other empires; Medium Relationship increase per City (excluding Capital) in other empires. |
Benjamin Franklin | The First American: +1 Science per Age from Production Buildings in Cities. +50% Production towards Production Buildings. +1 Science per Age from active Endeavors. Can have two Endeavors of the same type active simultaneously. | Diplomatic, Scientific | Civic Virtue: Increased Relationship gains with players sharing a Government; Decreased Relationship with players not sharing a Government. |
Catherine the Great | Star of the North: +2 Culture per Age from displayed Great Works. Buildings with Great Works gain an additional slot. Cities in Tundra gain Science equal to 25% of their Culture per turn. | Cultural, Scientific | Dusha: Medium Relationship decrease with the player having the most Great Works; Medium Relationship increase with the player having the fewest (requires Catherine to possess at least one Great Work). |
Charlemagne | Father of Europe: Military and Science Buildings receive a Happiness adjacency bonus from Quarters. Gains 2 Cavalry units upon entering a Celebration. +5 Combat Strength to Cavalry during a Celebration. | Militaristic, Scientific | The Golden Shepherd: Medium Relationship increase with the player triggering the most Celebrations; Medium Relationship decrease with the player triggering the fewest. |
Confucius | Keju: +25% Growth Rate in all Cities. +2 Science from Specialists. | Expansionist, Scientific | Guanxi: Medium Relationship increase for having the most Specialists in an empire. |
Friedrich, Baroque (Deluxe Content Pack) | Hohenfriedberger Marsch: Gains a Great Work upon capturing a Settlement. Gains an Infantry Unit when constructing a Culture Building. | Cultural, Militaristic | Parisian Sensibilities: Medium Relationship increase per Wonder built in the Capital; Small Relationship decrease per Building in the Capital. |
Friedrich, Oblique | Berlin Academy: Army Commanders start with +1 Command Radius. Gains an Infantry Unit when constructing a Science Building. | Militaristic, Scientific | To Arms!: Medium Relationship decrease with the empire having the fewest Military Units; Small Relationship increase with the empire having the most. |
Harriet Tubman | Combahee Raid: +50% Influence towards Espionage actions. Gains 5 War Support on all wars declared against her. Units ignore movement penalties from Vegetation. | Diplomatic, Militaristic | Veracity: Medium Relationship increase per Formal War declared; Medium Relationship decrease per Surprise War declared. |
Hatshepsut | God’s Wife of Amun: +1 Culture for each imported Resource. +15% Production towards Buildings and Wonders adjacent to Navigable Rivers. | Cultural, Economic | Wonders of Iteru: Small Relationship decrease if having more Wonders than Hatshepsut; Medium Relationship increase if having fewer. |
Himiko, High Shaman (Founders Content Pack) | Miko of Amaterasu: +2 Happiness per Age from Happiness Buildings. +50% Production towards Happiness Buildings. +20% Culture, -10% Science (doubled during Celebrations). | Cultural, Diplomatic | Shaman Queen: Small Relationship decrease per Settlement with Science and Gold Buildings; Small Relationship increase per Settlement with Culture and Happiness Buildings. |
Himiko, Queen of Wa | Friend of Wei: Gains a unique Endeavor granting +25% Science to her and an ally. Can support Endeavors for free. +4 Science per Age for each Friendly or Helpful Leader. | Diplomatic, Scientific | Yamatai: Small Relationship decrease per Settlement with Culture and Happiness Buildings; Small Relationship increase per Settlement with Science and Gold Buildings. |
Ibn Battuta | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in each Age. Increased Unit sight. Gains a unique Endeavor revealing explored areas of other Leaders. | Expansionist, Wildcard | Far and Wide: Large Relationship increase with the player uncovering the most Fog of War tiles; Small Relationship decrease with the player uncovering the fewest. |
Isabella | Seven Cities of Gold: Gains 300 Gold per discovered Natural Wonder (doubled in Distant Lands). +100% tile yields from Natural Wonders. +50% Gold towards Naval Units; -1 Gold maintenance for Naval Units. | Economic, Expansionist | Wonderlust: Large Relationship decrease per Natural Wonder within borders; Small Relationship increase if possessing no Natural Wonders. |
Jose Rizal | Pambansang Bayani: Gains additional Culture and Gold per Age from Narrative Events. Increased Celebration duration and Happiness. Has additional Narrative Events. | Cultural, Diplomatic | Kapwa: Medium Relationship increase for the player with the most active Endeavors; Medium Relationship decrease for the player with the most active Sanctions. |
Lafayette | Hero of Two Worlds: Gains a unique Endeavor granting an additional Social Policy slot (shared with the supported Leader). Increased Combat Strength per Tradition policy. Increased Culture and Happiness per Age in Settlements (increased further in Distant Lands). | Cultural, Diplomatic | French Quarters: Small Relationship increase for the player with the most filled Urban Districts; Small Relationship decrease for the player with the fewest. |
Machiavelli | Il Principe: +3 Influence per Age. +50 Gold per Age when Diplomatic Action proposals are accepted, +100 Gold per Age when rejected. Ignores Relationship requirements for Formal Wars. Can levy Military Units from City-States without being their Suzerain. | Diplomatic, Economic | The Spider: Medium Relationship increase with other players if not at war. |
Napoleon, Emperor | Empereur des Francais: Gains a unique Sanction reducing Trade Route limits. +8 Gold per Age for each Unfriendly or Hostile Leader. Can reject Endeavors for free. | Diplomatic, Economic | TBD |
Napoleon, Revolutionary | La Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength. | Cultural, Militaristic | TBD |
Pachacuti | Earth Shaker: All Buildings gain a Food adjacency bonus from Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Economic, Expansionist | Mountain King: Medium Relationship increase for the player with the fewest Mountains; Medium Relationship decrease for the player with the most. |
Tecumseh (Tecumseh and Shawnee Pack) | Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for each City-State Suzerain. +1 Combat Strength to all Units for each City-State Suzerain. | Diplomatic, Economic | Suzerain of the World: Large Relationship decrease when a player disperses independently; Small Relationship increase if the player lacks an active “Befriend Independent” Project. |
Trung Trac | Hai Ba Trung: +3 free Promotions on the first Army Commander. Commanders gain +20% experience. +10% Science in Cities on Tropical tiles (doubled during Formal Wars). | Militaristic, Scientific | Van Minh: Medium Relationship decrease with the player having the most Commander Promotions; Medium Relationship increase with the player having the fewest. |
Xerxes, King of Kings | Crusher of Rebellions: +3 Combat Strength for attacking Units in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement. +10% Gold in all Settlements (doubled in Settlements not founded by the player). +1 Settlement limit per Age. | Economic, Militaristic | Lord of Fire: Medium Relationship decrease when a player is not at war; Small Relationship increase when a player is at war. |
Xerxes, the Achaemenid (Deluxe Content Pack) | Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when creating a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Improvements. | Cultural, Economic | Lord of Coin: Medium Relationship decrease if having an equal or greater number of Trade Routes than Xerxes; Small Relationship increase if having fewer. |
Remember to check The Escapist for further updates and gameplay tips.
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