Life is Strange Devs Seek Input Amid Sales Concerns

Square Enix Seeks Fan Input Following Life is Strange: Double Exposure's Underwhelming Reception
Square Enix is actively seeking feedback from Life is Strange fans following the less-than-stellar reception of the latest installment, Life is Strange: Double Exposure. A detailed survey aims to pinpoint the game's shortcomings and inform the direction of future titles in the series.
The survey delves into various aspects of Life is Strange: Double Exposure, including narrative, gameplay, and technical performance, even directly asking players about the game's value proposition. This data collection is a direct response to the game's disappointing commercial performance and critical reviews.
Despite the return of the popular protagonist Max Caulfield from the original 2015 game, Life is Strange: Double Exposure, released in October 2024, received mixed reviews. Its Metacritic score reflects this lukewarm reception, with a 73 critic score and a 4.2 user score on the PS5 version. Many cite key story choices as contributing factors to the game's underwhelming performance.
Further compounding the challenges, developer Deck Nine Studios announced layoffs in December 2024. In an effort to learn from these setbacks, Square Enix distributed a 15-minute questionnaire to gather valuable player insights. The survey's questions cover crucial areas of the game, and critically, seeks to understand whether players felt the game was worth the purchase price and how their experience might impact their interest in future Life is Strange games.
Understanding the Reasons Behind Life is Strange: Double Exposure's Underperformance
The survey's results are crucial for Square Enix to analyze where Life is Strange: Double Exposure fell short of expectations. This contrasts sharply with the positive reception of Deck Nine's previous work, Life is Strange: True Colors, which was widely praised for its compelling narrative and emotional depth. The protagonist of True Colors, Alex Chen, also resonated strongly with players, a contrast to the reception of Double Exposure's characters.
While Life is Strange: Double Exposure hinted at future plotlines, the community feedback gathered by Square Enix will significantly influence the development of upcoming games. The balance between incorporating fan feedback and maintaining creative vision will be a key consideration as the series moves forward. The extent to which future games will directly respond to player preferences remains to be seen.
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