Spectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since Launch
Mountaintop Studios has announced the closure of its tactical FPS game, Spectre Divide, just six months after launch. The decision follows disappointing performance in Season 1 and the console launch, failing to meet the company's financial expectations.
Spectre Divide to Go Offline in 30 Days
The game's official Twitter (X) account delivered the news on March 13th. CEO Nate Mitchell explained that despite an initial surge of over 400,000 players and a peak concurrent player count of 10,000, sustained player engagement and revenue proved insufficient to maintain the game and studio operations. Mitchell noted the two-week anniversary of Season 1: Flashpoint's launch, highlighting its failure to achieve the necessary success. Game Director Lee Horn attributed some of the early struggles to launch-day server issues that hampered initial momentum, despite marketing efforts. Mitchell previously indicated that the success of Season 1 would be crucial in determining the game's future. The company plans to shut down Spectre Divide within 30 days, ceasing new purchases and issuing refunds for purchases made since the Season 1 relaunch. Further details regarding refunds are forthcoming.
Closure Despite $30 Million in Funding
The news is particularly striking considering Mountaintop Studios secured $30 million in funding last year from prominent investors including Anthos Capital, RX3 Growth Partners, A16Z GAMES, and angel investors. However, this substantial investment ultimately proved insufficient to ensure the game's long-term viability. Mitchell acknowledged the challenging current market conditions and stated that all avenues for securing additional funding, including seeking a publisher, further investment, or acquisition, were explored without success. He emphasized the team's ambition to create an innovative and original experience in a competitive genre, but ultimately, the risks inherent in the venture proved insurmountable.
Spectre Divide joins a growing list of live-service games that have struggled to achieve sustainable success, including titles like Multiversus, Babylon's Fall, and Concord, as well as cancelled projects such as The Last of Us Online and a reported God of War live-service game.
Mountaintop Studios to Close This Week
Mitchell announced the closure of Mountaintop Studios by the end of the week, citing the depletion of remaining funds following the PC launch. Despite the team's efforts, the company lacks the resources to continue operations.
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