Indiana Jones Uncovers Archaeological Mysteries in Melee Combat Epic
MachineGames and Bethesda's upcoming Indiana Jones title, Indiana Jones and the Great Circle, will prioritize close-quarters combat over gunfights, according to the development team. This design choice reflects the iconic character's personality and skillset.
Indiana Jones and the Great Circle: A Focus on Hand-to-Hand Combat and Stealth
Puzzles and Environmental Interaction are Key
In a recent interview with PC Gamer, MachineGames' design director and creative director detailed the game's gameplay mechanics. Inspired by their work on the Wolfenstein series and Chronicles of Riddick: Escape From Butcher Bay, the developers emphasized the importance of hand-to-hand combat, improvised weaponry, and stealth.
"Indiana Jones isn't known for gunplay," the design director explained. "Hand-to-hand combat, however, is perfectly suited to his character." The team drew inspiration from Chronicles of Riddick's melee system, adapting it to fit Indy's unique fighting style. Expect creative combat using everyday objects as improvised weapons – pots, pans, even banjos! The aim is to capture Indy's resourceful and somewhat clumsy heroism in the game's mechanics.
Beyond combat, exploration will be a core element. The game blends linear and open environments, similar to the Wolfenstein games, offering a mix of guided paths and expansive areas ripe for exploration. Some areas will feature immersive sim elements, allowing players multiple approaches to challenges. Enemy camps, for instance, will offer opportunities for creative infiltration and problem-solving.
Stealth will play a significant role, incorporating both traditional infiltration and a unique "social stealth" mechanic. Players can find and use disguises to blend in and access restricted areas. Each major location will offer various disguise options.
In a previous interview with Inverse, the game director highlighted the deliberate decision to downplay gunplay. The team prioritized hand-to-hand combat, navigation, and traversal, focusing on aspects they deemed more challenging to implement effectively within a first-person perspective.
The game will also feature a robust puzzle system, with optional challenging puzzles for seasoned players alongside more accessible options for a broader audience.
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