Space Marine 2 developer studio boss prophesies the death of AAA games
Recently, Saber Interactive's head, Matthew Karch, shared his perspective on the future of the gaming industry, predicting the decline of the high-budget AAA game era. He stated, “I think the era of $200, $300, $400 million AAA games is coming to an end. I don't think it's necessary. And I don't think it's appropriate… I think if anything has contributed to job losses [mass layoffs in the game industry] more than anything else, it's a budget of a few hundred million dollars [for games].”
The term "AAA," once synonymous with large budgets, superior quality, and low risk, is now considered irrelevant by some developers. It's increasingly associated with profit-driven competition at the expense of quality and innovation.
Revolution Studios co-founder, Charles Cecil, echoed this sentiment, calling the term "silly and meaningless." He attributed the industry's shift—not for the better—to major publishers' substantial investments in video games. He explained, "It's a meaningless and silly term. It's a holdover from a period when things were changing, but not in a positive way." Ubisoft's Skull and Bones, marketed as a "AAAA game," serves as a prime example of this trend.
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