The Witcher 4 is in production hell because of the Unreal Engine
Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex, open-world games. He claims its inability to efficiently handle intricate environments, particularly vegetation, is the root of The Witcher 4's reported development struggles.
Vavra highlights that Unreal Engine excels in simpler landscapes but historically struggled with detailed vegetation, even with Nanite technology. He cites conversations with a CD Projekt employee, revealing that scenes flawlessly rendered on RED Engine presented significant challenges in Unreal Engine, leading to extensive production difficulties.
Vavra points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal Engine given their established and capable RED Engine. While acknowledging Unreal Engine's visual capabilities, he notes its high system requirements, potentially excluding a significant player base.
Meanwhile, anticipation remains high for Kingdom Come: Deliverance 2, launching February 4th. This sequel promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story. This article will provide updates on system requirements, estimated playtime, and download instructions upon release.
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